AI Insights · Timothy · October 2022
Top 5 Snake Games on iOS in Oceania - Q3 2022
Explore the performance of the top 5 snake games on iOS in Oceania during Q3 2022, highlighting trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 snake games on iOS in Oceania demonstrated varied performance in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a detailed look at how each app fared:
Snake Rivals - io Snakes Games from Supersolid Ltd saw a notable peak in weekly revenue, reaching approximately $1.2K in early August, before experiencing a decline to around $315 by the end of September. Weekly downloads spiked dramatically to over 4.2K in mid-July, then settled to around 363 by the end of the quarter. Active users mirrored this trend, peaking at over 11.8K in mid-July and then stabilizing to around 3.7K by late September.
Little Big Snake by LittleBigSnake, Inc showed a steady increase in weekly revenue, peaking at around $496 in mid-September. Downloads were relatively low but saw a notable increase to 222 in the final week of September. Active users remained relatively stable, with a significant rise to 489 in the last week of the quarter.
Snake.io - Fun Online Snake from Kooapps maintained a steady revenue stream, fluctuating around $230 to $270 throughout the quarter. Downloads were consistently high, peaking at approximately 6.1K in early July and maintaining around 4.8K by the end of September. Active users remained robust, averaging around 24K to 25K throughout the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had modest weekly revenue, peaking at around $150 in mid-September. Downloads varied slightly, peaking at 358 in late July and then decreasing to around 206 by the end of September. Active users saw a gradual decline from 2.3K in late July to about 1.9K by the end of the quarter.
Worm.io - Snake & Worm IO Game from Quyen Doan experienced relatively low revenue throughout the quarter, with a peak of $81 in mid-September. Downloads were steady, peaking at 274 in early July before stabilizing around 171 by the end of September. Active users showed a slight decline, averaging around 3.4K in early July and settling around 2.9K by the end of the quarter.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.